The Quest 2, released in 2020, is still one of our favorite headsets. Meta's had great success appealing to gamers, but it'll have a harder time convincing workplaces to adopt its tech. Look to competing high-end VR and AR products like the Vive Focus 3, HoloLens 2 and Varjo's headsets, where professional uses are the clear goal. The Information's latest report on the Meta Cambria reinforces that this headset's greatest strengths - better display resolution, eye tracking, passthrough mixed reality - will be tools to advance Meta's vision for work and the future of VR. In that sense, current Quest 2 owners might already have the best VR game console for a while (until the PlayStation VR 2 arrives in 2023, at least). Instead, Meta will likely focus on a wide range of business, training, fitness and AR-crossover apps to help build its metaverse visions. Meta seems to be hinting that's not the point of Cambria, which means that game developers may not be as focused on the new hardware.įacebook has a history of funding lots of gaming and art projects on its VR platforms, but it sounds like Cambria may not be about debuting new games. If the Cambria headset is more than $800, there's no way it will be as popular as the Quest 2 is now. Odds are, it won't be as much of a game console Mark Zuckerberg's latest cartoonish avatar in Horizon Worlds became a widely mocked meme, but will eye tracking and better graphics make interactions feel better than what's currently possible? Meta's going to make this a big part of Cambria's efforts, but how the next headset's upgraded avatar controls interface with the rest of Quest 2 owners isn't clear. Zuckerberg promises that this headset will animate avatars more realistically, and could come along with upgraded Meta avatars. Mark Zuckerberg promises new avatars coming soon: Will they be be more expressive, or more awkward? Meta Better avatars, maybe? While Meta has promised transparency and limits to how tracking data is used, Facebook's history of user data abuse leaves a lot of concerns. But all of this tracking comes with additional privacy questions. Meta looks to be adding face tracking cameras as well as eye tracking, which could be used to map emotions and facial expressions into avatars. It could even mean better accessibility for people who don't have full mobility, using only eye controls to operate the VR interface. Eye tracking does a few pretty useful things: Foveated rendering can create better graphics with less processing power by only showing the highest-res details where the fovea of your eyes is looking, potentially meaning better battery life or performance in a smaller headset.Įye tracking can also be used to create more realistic eye contact for avatars, and to combine with hand tracking and controllers to improve control accuracy. We don't know the specifics, but most eye tracking in VR works in a similar way: Infrared cameras measure eye movement, while some trackers also capture images of your eye. Facebook's next VR headset will have face tracking and eye tracking.
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